project created by klaus filip
authored by c. hausch, noid & klaus
web & community maintained by elin & hausch
with development from several contributors: klaus, steechubba, hausch, knfld, noid, elin, gus74v, paulo raposo, leo dupleix, oliver stotz, boris hauf, gilles aubry, david michael, bill d., luc gross, antonio della marina & more
why use ppooll?
ppooll is a versatile, fully customizable toolkit which facilitates audio manipulation, granular synthesis, live performance & improvisation, modular networking, ambisonics and more.
it can help you process signals & data in creative, dynamic, intuitive ways. it’s an open architecture dsp playground, employed by many experimental artists, including fennesz & tim hecker.
it’s helpful to have some prior knowledge of dsp and max when using ppooll. you may encounter several obstacles and find the system perplexing at first, but it’s up to you to persist. part of the fun is figuring out bugs and adjusting parameters to make ppooll work for you.
interested? let’s install.
in its earliest incarnation known as “lloopp”, klaus created the patch as a sample-based loop machine with plug-ins in 1998 (MacOS9). the open architecture of the patch invited other programmers to join in, resulting in a community which helped lloopp grow into a modular workstation with diverse functionalities, capable of generating and manipulating both live sounds and buffered samples, and well as some basic video. lloopp was ported to OSX in around 2003. since 2005, a totally revised hybrid version for osx and windows has been made available, with current incarnation now being called “ppooll.” the aim of this new version was to make it very easy to integrate new modules into ppooll.